How WoW will help WAR

More specifically, “How Lake Wintergrasp will give War subscribers.”br /br /I used to not be a fan of PvP in MMO’s. I know, you are shocked, but it is true. I grew up on single player RPG’s and other single player games. When I got into MUD’s and MUSH’s, it was always for the role playing and other non-pvp content. When the graphical games came on the scene, I never really participated in their PvP either. br /br /It wasn’t until Lord of the Rings Online came out that I became a fan of PvP. I know that sounds strange, as LoTRO is mainly a PvE game. When I first started playing it, it was for the PvE content, but one day I thought I would try out their Monster versus Player PvP system. After that, I barely logged into my player character anymore. br /br /I think Lake Wintergrasp will have the same effect on many WoW players as time goes on. World PvP that allows you to advance your character, has a goal and has familiar enemies is very addicting. Wintergrasp may not have all of these ingredients, but it is offering a taste of what non-battleground PvP can be like.br /br /Once players get a taste they may find that they like it, a lot. I know I did, but I found that LoTRO’s system just wasn’t enough and it never would be. I went looking for a game dedicated to that type of gameplay and found WAR. The same is likely to happen with WoW, as it is a PvE game at its essence. There will never be enough to satisfy the player who wants to do Wintergrasp type activities with all of their gameplay.br /br /Over time, I think the inclusion of Wintergrasp will actually send folks to WAR. Of course, it may be an insignificant amount, relative to WoW’s base. This is one downside to WoW trying to give players everything they want, they just can’t give enough.div class=”feedflare”
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How WoW will help WAR

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Blogroll update

I’ve added a whole slew of warhammer-related blogs and sites to the blogroll/link (direct your gaze over yonder to the right bar, sirrah!). Also changed the theme. The whole white-text on black-background really isn’t very friendly.

If anyone spots a broken link, be so kind as to whip up an irate email and send it winging on it’s way to skurmish AT gmail DOT com. Or just post a comment. Whatever.

Also,  come ‘09, keep an eye out for a new initiative by Syp from Waaagh! (I’ll have a post about it Jan 1-2 or thereabouts). WAR needs more good press, it’s deserving and worthy of it, so watch this space!

      

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Blogroll update

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Project Copernicus World Fly-Through

In the wake of yesterday’s post I am very excited to see a Project Copernicus world fly-through video just released today (30 minutes ago)!  I’ve read statements in the news today that Project Copernicus has a June 2013 release date, but I haven’t seen or heard anything official.  Whatever the case may be, I’m going to take this as a sign of good news.

My thoughts on the video are simple: I love the world so much.  I wrote yesterday how Reckoning is a good game, but it’s the world of Amalur that has made me a devoted fan.  This video definitely reenforces my feelings.  The diversity of environments, the color, and the details of Reckoning appear to be present in Project Copernicus.

I would love to hear from someone at 38 Studios about how much of the world in Copernicus will be familiar to Reckoning players.  Will we go to some of same places at all or should we expect Project Copernicus to be set in a completely different region?  I think this ties in to the questions I have about how much of the world was done prior to 38 Studios acquiring Big Huge Games.

Definitely check out the video, and let’s all hope this means we have a lot more to look forward to from 38 Studios!

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Project Copernicus World Fly-Through

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The Fight or Flight Response

img class=”resize” style=”float: right;” src=”http://www.viningsfamilydentistry.com/_borders/coward_logo.jpg” alt=”” width=”246″ height=”180″ /Class is in session — please pull your desks into a circle and let’s get into a good discussion here.br /br /The scene: last night, I’ve joined a hearty warband that’s seeking Action(tm) wherever it can get it. First Black Crag — yup, did everything you could in the RvR lake there. Then we skedaddled over to Caledor. Both Dwarf vs. Greenskin and Elfie vs. Elfie pairings were brushing up against Destruction’s fortresses, and buzz in our guild’s vent speculated on when we might (if ever) attack the Inevitable City.br /br /Caledor goes well. Some light resistance, but we capture both keeps and the BOs while keeping Destruction at bay. Looking up, a lot of people notice that we’re close — like 96% close — to locking down the zone. That’s when it happened:br /br /”Stop fighting!” someone yelled.br /br /”Send a group to go suicide on the Destruction warcamp’s guards!” cries another. “Don’t let it flip!”br /br /What is this madness? My eyebrows were riding high on my forehead, and fellow guildies in vent ask the same question.br /br /Turns out, locking down the zone leading into a fortress is a Bad Thing. I did not know this, having listened to Mythic’s purpose for the game, but apparently it scares the crap out of some people. The thinking is that we didn’t have anywhere near the force it would take to storm a fortress — some having erroneously claimed that no server has managed to take fortresses yet — and if we lost the fortress we’d get pushed back to the middle zone in the tier. So by giving Destruction points (suiciding on enemy guards), they could prevent that from happening:br /br /img class=”resize” src=”http://gza.gameriot.com/content/images/view_327914_1_1230612448.jpg” alt=”” width=”317″ height=”136″ /br /br /Now I’m a pretty peaceful guy in chat and I do like to get along with as many people as possible, but I called strong malarkey on this whole line of thinking and started to question the people demanding this to happen. The reasons I gave were:br /ulliIsn’t running from a potentially hard fight being, y’know, a href=”http://thegreenskin.com/2008/12/18/thats-the-spirit/” class=”content”stronga coward/strong/a?/liliCouldn’t we put out a call to all our guilds and people in the capital city to come help?/liliWhat would new players think about the game, if they claw their way up to T4, only to hear people actively avoiding content that’s supposed to be the key focus of RvR and shouting down those who disagreed?/liliWould it hurt anything, really, to just try? What about people who’ve never done a fortress battle on offense before?/liliWhy are we PLAYING THIS GAME in the first place if we’re too scared of stubbing our toes?/li/ulTheir responses, to a “33 Engineer who doesn’t know better”:br /ulliYou have to schedule fortress sieges well in advance — they can’t be spur of the moment events./liliShut up./liliIt’s too hard to fight a fortress lord and we don’t have anyone who could handle it and we’re not going to try to find any./liliIf it’s that big of a concern for you, you organize the fight then./li/ulbr /Now the question I want to ask the class is whose view is correct in this situation, and is this aversion to fortress battles a failing on the part of the players or on Mythic? I know I’m pretty new to the end game scene here, so I’d be interested in knowing if this was my noobish side showing, and is this something that’s pretty common?br /br /God bless the good folks in Tome Raiders, because they assured me I wasn’t going insane for speaking up about this — a couple guildies were far more spitting mad than I. It wasn’t my intention to get into a flame war with these people about this, and after a while I let it go to just fight (Destruction, afraid we might flip the zone, showed up in force — but they needn’t have bothered, really).br /br /So is that it? Is RvR something so complex and tough that it must be scheduled instead of experienced, and will most of my time in T4 oRvR be comprised of bouncing around from zone to zone taking BOs and Keeps but trying to avoid anything bigger until the mega-guilds converge and order us about? Because, thank you but no thanks to that.br /

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The Fight or Flight Response

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SWTOR and Planetside 2

Another Friday, another slacking day for me on this blog.  Today I have a good SWTOR site for you and a freaking amazing video.  My week has been spent mostly playing League of Legends and SWTOR.  I really want to get to 30 in LoL, just because.

TOR Fashion.  Custom armor is one of the things I really like about SWTOR.  It lets you look how you want, but is also a part of the game system (unlike appearance tabs).  The problem is, how do you find that look you want?  That’s where TOR Fashion comes in, it is a site dedicated to showing off those armor sets.

Check them out at:  http://tor-fashion.com/

Planetside 2.  If your not sure what PS2 is…. it’s an open world MMOFPS.  I’ll just let the video speak for itself.

How awesome was that?  Seriously, this is easily my most anticipated game now even though I suck at shooters.  Now I just need some dirt on a SOE employee for blackmail so I can get into beta.  I was contemplating trying out Planetside 1 just because of this video.

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SWTOR and Planetside 2

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Warhammer Scrolling Combat Text – Eye Candy

Welcome back from the holidays everyone. This review we take a look at Warhammer Scrolling Combat Text. I am always looking for something new to try and figured I would look for a replacement for the stock combat text (being the numbers and info that floats up when you do/take damage ). I was pleasantly surprised to see a version made by Grayhoof. This is the official port for Warhammer Online of SCT scrolling combat text from WoW.

After installing via the Curse Client I loaded up Warhammer and , POW right in the face!! I had that same old familiarity I had from all that time playing WoW. I was happy, just in the default state my new addon was a LOT better than the original. I played and played with it and am convinced, Grayhoof’s addon is much better and more configurable than stock.

From in game all you need to do is type “/wsct menu” to bring up the in game menu. Have fun and play around with different animations and configurations, if you mess up just type “/wsct reset” to set it back to the default.

Here you can see the basic menu window http://farm4.static.flickr.com/3245/3117696481_d4e17c0946_b.jpg
You can have spells and actions appear as “crits” basically they hover and get bigger so they stand out. I only have crits set to appear this way. You can change the colors and more of the text from here. Make sure you select whether its for incoming or outgoing or a notification.

Here is the animation page of the addon, have fun playing with how far and wide you want your test to spread out .
http://farm4.static.flickr.com/3069/3118531516_6276d2fdf4_b.jpg

This is the “frames” page. There are several frames and configurations for them. You can set where you want the text to start and what form you want it to appear in. I mean ,should it appear like a rainbow arc etc. These are the 8 different animation types : Vertical, Rainbow, Horizontal, Angle Down, Angle Up, Sprinkler, Curved HUD and Angled HUD

http://farm4.static.flickr.com/3202/3117698573_c9ca2d1274_b.jpg

You really can’t miss with this addon. It works great, has great options and is easy to configure. It gives Warhammer a familiar feel if you used its predecessor in WoW and is a vast improvement over stock.

Nehkrot/Pox

Posted in Uncategorized Tagged: addons, mythic, scrolling combat text, warhammer, warhammer online, warhammer online addons

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Warhammer Scrolling Combat Text – Eye Candy

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I support 38 Studios

Outside the city of Rathir

38 Studios has been having a rough few days.  I don’t know a lot about the deal 38 struck with Rhode Island, and I don’t know if anyone really knows much of the truth surrounding what has been going on with their missed payment of ~1 million to the state and being unable to pay employees.  Honestly, I don’t want to comment about the already over-publicized situation.  You can read about it on any gaming news site or on our forums.

What I want to say has more to do with the game 38 Studios (Big Huge Games) has already made, and a little about the people and game they want to make from a player’s perspective.

Outside the city of Rathir

Taken near the city of Rathir.

Kingdoms of Amalur: Reckoning launched in February.  Reckoning is an action role-playing game that I can best describe as a mix between Oblivion, Fable, and WoW.  I’ve tried to find official sales numbers, but the best I can find is a number in the high 400,000′s for physical box sales plus however many copies sold on STEAM and Origin.  I have no idea if that’s ‘good’ or not because their costs might have been extremely high.  Whatever the case, it’s safe to say that Reckoning did decent.  Reviews were mostly positive.

I like the game.  In fact, I still play Reckoning regularly.  I find the combat quick, fun, and diverse with weapon choices changing the feel just enough to keep things fresh.  I like the extent to which I can customize my character and be whatever I want.  For me, they’ve captured what I want in a single-player action rpg.  The story is stale at times and the side quests are entirely forgettable like an MMO grind, but the main story is fine.   What I love the most is the world; I’m awestruck by its beauty every time I play.  Amalur is a world from which a legacy of games can spawn (no pun intended).  Maybe it’s the art style, maybe it’s the color, perhaps the architecture… something about Amalur has taken hold  of me and all I can do is dream about the types of games they can make and the places we can go.

The Arena in the desert

Outside the Arena where I become the new champion — they gave me a house and everything!

I want to play Curt’s MMO.  I like Curt — a lot — and I want to see the game he’s envisioned.  I know it won’t be anything earth-shattering, and it won’t reinvent the wheel.  That doesn’t mean they can’t take this amazing world I love and create a unique experience within an already established framework.  I can count on one hand the number of things GW2 is doing that I haven’t seen before, but they’re doing what Curt talked about which is to take what works and create a good game.

38 Studios has good people working on Copernicus.  I like Steve Danuser and Ryan Shwayder (I hope you’re both still working at 38 Studios).  There is a lot of talent at 38 Studios that has helped to create many games I have enjoyed in the past.  That’s part of the reason I’m so trusting of what they can accomplish with Copernicus.

If I were to pick one thing that I believe, from my armchair, caused all of this it would be the scope of their IP.  Their eyes might have been bigger than their stomach.  Was R.A. Salvatore really necessary?  Did they really need Todd McFarlane for the art?  Was it too much to make an action rpg and hope it did well enough to set the stage for their MMO?  They want (wanted?) to do so much from scratch to build this IP into an empire that it’s a little overwhelming to even watch it happen.

It doesn’t mean much, I know, but I support them.  I like the people, the game they’ve already made, and the ideas they’ve danced around for their upcoming MMO.  Best of luck to them as they sort things out.

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I support 38 Studios

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Planetside 2 – Night Ops video

The only PvP MMO I give two turds about right now.

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Planetside 2 – Night Ops video

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10 Reasons Why You Should Give WAR A Second Chance

img class=”resize” style=”float: right;” src=”http://www.eurocrime.co.uk/reviews/TheReturn.jpg” alt=”” width=”150″ height=”242″ /A few months ago, we were witness to something pretty common in most new MMOs: the false apocalypse. This happens when a game launches to increased hype, lots of players flood in and get excited, then there’s a public falling out of a chunk of them as they don’t find the game to meet their standards. I call it just a shakedown of the population, but to a person who’s never gone through a MMO launch before, it’s pretty easy to get the impression that everyone’s leaving, the game sucks, get out while you can, etc. This wasn’t helped by Wrath of the Lich King’s strong launch, once again injecting the WoW needle into the veins of ex-players.br /br /So now that things have settled down somewhat, we’re starting to discover three facts: one, that a lot of people are still playing WAR, and playing it strong; two, that major issues are being or have been ironed out and lots of new content added; and three, that WAR is actually increasing in acclaim instead of decreasing.br /br /If you’re a player who left Warhammer early on, or if you’ve been on the fence about jumping into the WAR pool, here’s 10 reasons why now would be a great time to do so:br /br /strong1. The Post-Holiday Period Means More Players Than Ever./strongbr /br /Undoubtedly, WAR took a subscriber hit when WotLK came out, but all MMOs stand to benefit from the holiday shopping period, where boys and girls and men and women and Syps unwrapped shiny new copies of video games. Although we can’t attest to how many new people have been injected into WAR over the past week or so, I’d wager it’s substantial.  Plus, there’s the new Recruit A Friend program to help draw in fresh faces as well.br /br /strong2. Those Issues You Quit Over? Chances Are, They’re Gone./strongbr /br /People love drama and love quitting over drama, and nothing produces drama more than a bug or borked feature that raises the ire in geeks’ hearts. Yet giving credit where credit is due, Mythic’s been working overtime to fix a lot of reasons that were stated for people abandoning WAR. Queues have been demolished, chat hyperlinking added, armor sets adjusted, regional-wide chat patched in, server transfers have allowed populations to converge in favorable numbers, framerates and performance has gone up, tanks have been added, the mailbox fixed (well, mostly fixed), main assist and target-of-target options, scenarios decreased in importance, and open RvR given true incentives. I’m not saying these address all of the issues out there, but people quit for petty reasons sometimes, and the Warhammer Online we play today is vastly improved over the Warhammer Online of September 2008.br /br /strong3. New Content Galorebr /br //strongEveryone loves new content, but nobody really expects much in the way of it in the first half-year or so after launch. Not so in WAR, where Mythic’s been pumping out new content left and right, often so fast that you barely have enough time to register a new patch’s content before another patch is announced. Since launch, we’ve seen two careers added back into the game, a new temporary scenario opened up, the oRvR influence system, the player statue system, T1 easy PQs, the Realm War page added to the website, and, oh yeah, a little something called…br /br /strong4. Live Eventsbr /br //strongWhile a bit of a mixed bag in execution, the near-monthly addition of Live Events has gone a long way in making WAR a dynamic world to play in, with limitless possibilities for the future. We’ve seen three so far — Witching Night, Heavy Metal and Keg End — with more on the way. These time-limited events helped to give players PvP and PvE direction, sometimes with pretty interesting rewards.br /br /strong5. WAR’s Garnered Lots of Awardsbr /br //strongPart of the problem with WAR’s public fish-slapping by players and bloggers was that, as Mythic predicted, expectations were so unreasonably high and everyone kept comparing WAR to WoW. Yet unlike titles that were released half-baked and abandoned by everyone but the most hardcore, WAR’s doing pretty darn well for itself — and the media seems to think so as well. A few months after its release, WAR is holding its own and even dominating the award scene as the press is giving props to this game’s effort, execution and direction. a href=”http://www.warhammeralliance.com/forums/showthread.php?t=222813″ class=”content”strongCheck out this thread/strong/a on WHA’s forums for a good starter list of awards!br /br /strong6. City Sieges Have Begunbr /br //strongT4 PvP will make or break this game — that was the final proclamation of many, which hold Mythic to it to this day. After an early aborted (and exploited) attempt at city sieges, it’s been a bit of a slog for players to figure out how to lock down enough zones to capture fortresses and make inroads into city sieges, the crown jewel of RvR. Mythic’s gone and made zone control easier to manage and understand (although it still needs more work), and I’ve been reading more and more reports of capital city sieges as of late. It’s only a matter of time before one gets sacked — and I’ll be willing to bet that’ll be all over the news.br /br /strong7. XP Bumpbr /br //strongA week or so ago, Mark Jacobs announced Mythic’s holiday gift to the players: a bump in XP earned in tiers 2-4, to last “a few weeks”. This has been widely welcomed, as players push their characters up faster than ever before. While it might be a time-limited event, our greatest hope is that Mythic makes this bump a permanent thing.br /br /strong8. Careers Have Been Beefed Upbr /br //strongAlthough careers haven’t been immune from nerfs or “downward tweaking”, on the whole most careers received a serious increase in damage, balance and utility with the 1.05/1.06 “combat and careers” patch.  It’s not a perfect fix — MMOs are forever balancing and adjusting classes — but the class that frustrated you months ago might just surprise you today with its usefulness.br /br /strong9. Mythic’s Moving Fast, Smart and Hungrybr /br //strongNo matter whether you’re a current, ex- or non-WAR player, it’s almost impossible to deny that Mythic’s charging forward at full steam.  Devs have been pretty good at staying in contact with the community, patches have been coming at an impressive rate, and while Mythic’s eager to get new content and features out the door, they’ve also made a public commitment to doing things right instead of sloppy.  Probably the biggest indicator of Mythic’s dedication to improving the game instead of resting on their laurels is that they’ve eaten crow on past decisions — such as merging servers or the rumored upcoming official forums — in the name of serving their customer base and meeting their needs.  Nowhere else is a MMO company so open with its players and so personable with them as with Mythic, and if you’ve followed other MMOs, you know what I mean.br /br /strong10. The Near — and Far — Future Looks Promisingbr /br //strongIt’s easy to promise the sky when it comes to the future, but as we’ve gotten a few months under out belts, we’re able to recognize that Mythic can make good on what it says.  WAR isn’t just in maintain mode, it’s looking to grow in many ways, including these possible additions:br /br /ulliThe final two careers (dwarf and greenskin melee dps) being added in the next few months/liliA “big surprise” for Spring 2009, as said by Mark Jacobs in the PC Gamer Warhammer issue/liliMore Live Events, possibly monthly/liliOfficial forums/liliThe RvR “Fame” system/liliKeep Quests, “Daily Event Quests”, Chained RvR Missions and other oRvR-oriented Events/liliBetter rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades./liliWarhammer Online’s Russia release/liliAnd news about WAR’s first expansion!/li/ulI’m not here to be a Warhammer apologist, but just a fan who wants to point out why WAR deserves a second, hard look by folks who’ve left for other lands.  You may want to wait a little while longer to see how things shake out, but personally, I think there’s no better time to get in the game.

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10 Reasons Why You Should Give WAR A Second Chance

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1.4.6 Patch Notes

The patch notes for Warhammer Online’s 1.4.6 update are up! They are pretty hefty and should provide a good way to spend some time today if you are so inclines.  This is primarily a bug fixing patch, but there are also some very important changes.  Below are some that stand out to me.

City Siege.  This one was unexpected.  There will only be a single city instance allowed at a time now.  The population cap has also been increased to 60 ( 60 vs 60!). When the city instance is over, another will open up.  That means no more instance hopping to find an empty instance!

Tier 4 Bolster.  In Tier 4 RvR lakes, all eligible  players will be bolstered to rank 45 (up from 40).  This will effectively eliminate the advantage of hidden levels.  It will also do some interesting things to your stats, so be warned.  It will hopefully bring better balance to Open RvR.

Scenario Brackets.  Currently, scenarios are bracketed by levels only.  In 1.4.6 there will be only 3 brackets:  Level 1-15, Renown ranks 0-69 and Renown ranks 70-100.  This is a tricky change since you want to provide a fair fight, but also make sure they pop frequently.  We’ll see how it goes.

1.4.6 should also be on the PTS later today!

Patch Notes:  http://ageofreckoning.warhammeronline.com/article/Version-146-Comes-PTS-0517

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1.4.6 Patch Notes

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