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Night of Murder Report Card

  • Wednesday Feb 11,2009 04:29 PM
  • By Syp
  • In waaagh

img class=”resize” style=”float: right;” src=”http://media.collegepublisher.com/media/paper304/stills/1ik8219c.jpg” alt=”" width=”215″ height=”138″ /strongPROS:/strongbr /ulliGreat pre-event marketing and hype via the blogger “love letters” and their mysterious code/liliSending back a player’s head to themselves via mail was a stroke of brilliance/liliSeemed to hit the sweet spot with the influence curve — not insultingly easy (Heavy Metal) but not insultingly hard (Witching Night, Keg End)./liliThe “marks” shook RvR/PvP activity up in a fun way, making for more dynamic battles./liliYou could max out the influence bar by doing nothing but the repeatable “Marked for Death” quest./liliDecent rewards, especially the more visible trophies and the epic gem./li/ulstrongCONS:/strongbr /ullia href=”http://www.pwnsan.com/?p=4328″ class=”content” Pwnsan makes the case/a that the event was a huge step backwards and a disappointment./liliThe “marked mobs” item was obscure and difficult/painstaking to do – mob respawn rate in capital cities was abysmally low/liliLikewise the “kill 10 keep lords” item (not obscure, but pretty darn lengthy)/liliThe “mailing back heads” thing didn’t seem to happen enough/liliOther than the shrines, there really was no world location that this event centered around; the visible world didn’t change at all./liliPerhaps too short of an event (one week, more or less) for people hard pressed to get it all done./li/ulstrongGRADE: B/strongbr /ulliAn accessible event that had the right influence curve, yet lacked a big activity or feature to really sink your teeth (or dagger) into./liliFor comparison, I’d rate past live events as such: Witching Night (C+), Heavy Metal (A-), Keg End (B-)./li/ul

  • Read the original post on http://chaosmoon.gameriot.com/blogs/WAAAGH
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