The mission was simple: Find the camp in the middle of the forest, descry the revolting Orcs and kill their leader Cannot Rememba. The young Choppa sneaked through the woods, enemies everywhere. There! The camp he was looking after… how would he disable the guards standing watch? Crouching up to every single one, slit their throat? The final solution was a different one: In plain daylight he walked in the middle of the camp, used a knife to attract the boss from their middle and killed him slow and painfully. While everyone was standing around, looking dumb and shouting: Braaain, mooore Braaain…
One major thing that bugs me while leveling – and i had nearly forgotten about – is the stupid Artificial Intelligence (AI) the NPC monsters have. You can walk in the middle of a camp and if you start killing stuff, it does not matter how long you’re standing there or what noises you make, NO ONE, not a single guard, will be alerted by it. In the high level dungeons you’ll always pull packs. It does not have to be some major brain surgery, but just *a little bit more* AI from the NPCs would increase the fun to kill stuff in PvE. Is this a sympton of wanting to make computer games easier and easier? I know i like a higher challenge rating then most… but c’mon, at least *some* challenge that keeps you thinking. More patrols to watch after, mobs alerting each other at a medium distance, etc.
On a sidenote: Didn’t Mythic say they fixed the wounded mobs running away?!? On my Choppa i regularly encounter mobs running away wounded at full speed and then they run so far away that they leash back and reset to full health again. SO annoying!
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