I don’t quite understand this one. Why is Valve releasing a brand new game to replace a game that just came out last year? Why would you limit the shelf life of a best seller when people would have continued to purchased L4D and continue to play it probably for years, unless you just want to be a money-grabber? What would have made more sense and been a better PR move is an expansion pack or a huge content update to the original game to expand upon it, thus making it actually worth while.
If L4D2 is bigger, better, and overall an improvement from the original then people will feel inclined to put L4D down. Promises of continuing to support an old product just don’t cut it when you have a new shiny toy that will likely outsell and outplay the first. People are calling it a “re-imagining” of the game. Okay, sure, it’s re-imagined and spiffy but I can’t help but shake the feeling that L4D 2 should be subtitled “The game we meant to make” and L4D is just…well.. left 2 die. It’s a bitch move by Valve that stinks of Apple’s iPhone strategy. L4D2 is L4D with the lights on designed with an action twist instead of a horror feel. It is essentially taking what probably worked really well with the original and making a significantly better game; Can’t fault them for that, but it would have been nice to know that the original was just a test run.
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