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	<title>Comments on: Utilizing the Community</title>
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		<title>By: Rafael A</title>
		<link>http://www.warhammerfeeds.com/2009/07/22/utilizing-the-community/#comment-111</link>
		<dc:creator>Rafael A</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:58:06 +0000</pubDate>
		<guid isPermaLink="false">tag:blogger.com,1999:blog-1594053425834396701.post-2171529440374929543#comment-111</guid>
		<description>I agree, it took until recently for Mythic to redo Gunbad because people just didn&#039;t play it. It was to hard and hardly anyone attempted to try the Public Quests. Since the change, I have to say that their side bosses were one of the best fights in the game, maybe even better than their R40 bosses! That says a lot! I think they might have rushed through the PvE aspect of the game. I suggest they allow the map to Gunbad at a lower Guild Rank rather than such a huge high quild rank level to let the other low rank guilds give Gunbad a try and see what they&#039;re missing. 

I personaly HATE their looting system, you work so HARD to take down a boss or meet the qualifications to reach a boss and the loot is random. You would either get an armour peice NO ONE can use in your group that is &quot;bind on pickup&quot; or it doesn&#039;t drop ANYTHING at all. We all already know that RvR rewards are the best and that Renown rewards through the token system will always be better than PvE rewards, but their random loot drop rate is so horrific that it makes you feel unrewarded. THAT&#039;S why so many players don&#039;t touch their PvE Public Quests. They NEED to bring 100% loot drop for PvE players to feel rewarded for their efforts.

Well, that&#039;s my 2 cents on it, I&#039;m ready to head to Aion. 

I liked the new recent patch Warhammer implemented to help with CC and AOE damage, but it might be to late. Improve PvE in Warhammer and players will not only explore the world but feel rewarded to join in the RvR fight!

Warhammer: I love RvR and their RvR rewards make sense, sadly their PvE potential is rediculous.</description>
		<content:encoded><![CDATA[<p>I agree, it took until recently for Mythic to redo Gunbad because people just didn&#8217;t play it. It was to hard and hardly anyone attempted to try the Public Quests. Since the change, I have to say that their side bosses were one of the best fights in the game, maybe even better than their R40 bosses! That says a lot! I think they might have rushed through the PvE aspect of the game. I suggest they allow the map to Gunbad at a lower Guild Rank rather than such a huge high quild rank level to let the other low rank guilds give Gunbad a try and see what they&#8217;re missing. </p>
<p>I personaly HATE their looting system, you work so HARD to take down a boss or meet the qualifications to reach a boss and the loot is random. You would either get an armour peice NO ONE can use in your group that is &#8220;bind on pickup&#8221; or it doesn&#8217;t drop ANYTHING at all. We all already know that RvR rewards are the best and that Renown rewards through the token system will always be better than PvE rewards, but their random loot drop rate is so horrific that it makes you feel unrewarded. THAT&#8217;S why so many players don&#8217;t touch their PvE Public Quests. They NEED to bring 100% loot drop for PvE players to feel rewarded for their efforts.</p>
<p>Well, that&#8217;s my 2 cents on it, I&#8217;m ready to head to Aion. </p>
<p>I liked the new recent patch Warhammer implemented to help with CC and AOE damage, but it might be to late. Improve PvE in Warhammer and players will not only explore the world but feel rewarded to join in the RvR fight!</p>
<p>Warhammer: I love RvR and their RvR rewards make sense, sadly their PvE potential is rediculous.</p>
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