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Dev Diary: Mike Wyatt – Scenario Structure

  • Monday Feb 22,2010 06:26 PM
  • By Andy Belford
  • In Uncategorized

We track a lot of data – there’s almost nothing that we don’t know
about the ebb and flow of what’s going on within Warhammer Online by
staring at endless spreadsheets filled with all sorts of numbers. What
may be the truth on one server isn’t necessarily the truth on another.
While these spreadsheets do provide us with factual data, we also
evaluate information from the community team based on feedback from the
players that metrics simply cannot acquire. By analyzing both of these
sources, we are able to ensure the decisions we make are for the
betterment of the game across all servers. This is all a precursor to
my next paragraph – brace yourself!

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