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Mythic – Run speed increases? Don’t do it.

Download Goblins Warhammer RvR Guide

Ok so I just saw this in a thread on the Mythic WAR forums:

Sean - So we’re actively looking at adding things to both the scenario “stores” and the RvR “stores”. So in 1.3.5, we’re putting two new Talismans on the RvR merchant that are temporary. One is a permanent run-speed and one is a AP Cost Reduction. There is going to be one for each Tier that you can spend your tokens on and you’ll have that buff for X amount of time (before the Talisman decays). That’s the type of thing you can expect to see in the future.

Not sure which blogger posted it originally as there wasn’t a link provided. Anyway, this is a bad, baaad, BAD idea!

The last thing WAR needs is further problems with run speed. You put that in and it becomes the standard, must have to play item. It affects EVERYTHING. Same for the AP reduction actually. All combat balance changes instantly. This is a terrible idea and I really hope it doesn’t go anywhere near the live servers.
Also as I’ve recently been playing some DAoC again, I can confidently say OMFG NO NO NO! We do not want DAoC’s Benny Hill run buff nonsense in WAR. Be very wary of speed buffs please their impact is huge and normally negative. Odjira was bad enough. Don’t make the same mistake twice please.

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