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Monday Night Combat

  • Thursday Aug 12,2010 08:00 PM
  • By Graev
  • In Uncategorized

Xbox 360′s Summer of Arcade is currently going on and yesterday’s release was Monday Night Combat. I figured I’d download the game and give it a try, but I was not expecting it to be nearly as good as it is.

The game essentially plays like a class-based third person shooter, similar to TF2 in many ways, except it throws in an interesting extra element. Each team has various bots, which are computer controlled, that advance forward attacking enemy players and turrets until they can push their way into the enemy base and bring down their objective. This makes it almost feel like a DotA game in some ways. Killing these bots nets you extra money that can be used to purchase upgrades for your character or to build and upgrade turrets around your base.

There are six or so classes: Assault, Tank, Gunner, Sniper, Support, and Assassin. I believe that is all of them, but I might have mixed some of the names up. Each class features a few special abilities, some of which are: the assassin’s ability to cloak, the support being able to heal and drop turrets, and the gunner being able to root himself to the ground and essentially become a giant turret. There are lots more and they give each of the classes a distinct flavor.

I’ve only played for a couple hours, but I’m already hooked.  For an XBLA game it’s amazing. If this game ever comes to PC I’m sure it would be a big hit also.

  • Read the original post on http://www.keenandgraev.com
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