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The best Warhammer Online news & blogs in one place

0 Vote

Werit awash in 1.2 Notes

  • Thursday Feb 12,2009 12:58 PM
  • By Werit
  • In werit
1 Vote

Server Maintenance – Multiple Servers

  • Thursday Feb 12,2009 12:45 PM
  • By Robert Mull
  • In war-herald

PSPAN style=FONT-WEIGHT: bold; COLOR: rgb(67,115,151)Status: SPAN style=COLOR: rgb(193,0,0)FONT color=#189400Maintenance complete for all servers/FONT/SPAN/SPAN/PSPAN style=FONT-WEIGHT: bold; COLOR: rgb(67,115,151)SPAN style=COLOR: rgb(193,0,0)/SPAN/SPAN
PBRAt 7:00 AM EST we will be briniging down a number of servers for maintenance. The following servers will be coming offline for this maintenance: Anlec, Averheim, Bechafen, Bretonnia, Drakwald, Drifting Castle, Eerie Downs, Grimnir, Hochland, Lucan, Lustria, Marius, Mordheim, Rakarth, Sea of Malice, Tower of Doom,nbsp; Wasteland,nbsp; and White Tower.nbsp; We anticipate these servers will be back online by 11:30 AT EST.nbsp; As always, we thank you for your patience and understanding.nbsp; Keep checking back here for updates.BRBRSPAN style=COLOR: rgb(67,115,151)STRONGUpdate: 10:00 AM EST -/STRONG Marius is now back online along with the other servers. Maintenance is now complete!BRBR/SPANSPAN style=COLOR: rgb(67,115,151)FONT color=#666666STRONGUpdate: 9:50 AM EST -/STRONG All servers except Marius are now open. Welcome back!BRBR/FONT/SPANSPAN style=COLOR: rgb(67,115,151)FONT color=#666666STRONGUpdate: 7:05 AM EST -/STRONG Servers Anlec, Averheim, Bechafen, Bretonnia, Drakwald, Drifting Castle, Eerie Downs, Grimnir, Hochland, Lucan, Lustria, Marius, Mordheim, Rakarth, Sea of Malice, Tower of Doom,nbsp; Wasteland,nbsp; and White Tower have been taken down for maintenance./FONT/SPANBR/P

2 Vote

My Interface – Part II

As we all know when you are waiting for something to be released (like a Choppa or a new server) you want to make everything ready so you don’t have to waste precious leveling time on fixing stuff that could have been fixed before. Such as getting gold and items, planning your quests, and tweaking [...]

0 Vote

Patch Notes 1.2 (for PTS)

0 Vote

Special Delivery

  • Thursday Feb 12,2009 07:31 AM
  • By Werit
  • In werit
0 Vote

Monolith Blogger ShoutOut!

Following a few links today led me to realise that us lot on the Monolith server are developing our own little team, 2 on the Order side, 2 on the Destruction side:Codpeace is in the same alliance as me, and also one of the larger guilds on the Order s…

1 Vote

Patch 1.2

span style=”font-size:180%;”span style=”font-weight: bold;”blockquoteAll buff potions will now persist through death./blockquote/span/spanbr /Oh shit yes!!! Thanks to everyone who didn’t buy my potions in the past, I’m going to make a whole heap of gold from you in the future.br /br /The rest of the patch notes are a href=”http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2″right here/a.div class=”blogger-post-footer”img width=’1′ height=’1′ src=’http://res1.blogblog.com/tracker/8139636919355233136-1588615983130241826?l=bowandstab.blogspot.com’//div

0 Vote

Bitter Rivals Patch 1.2 PTS Notes are Here!

  • Thursday Feb 12,2009 02:24 AM
  • By James Nichols
  • In war-herald

WAAAGH!!!brbrMan do we have a set of notes for you…we’ve been talking about them, and hinting, and finally the first draft of the Public Test Server notes are here for your enjoyment! span style=font-weight: bold;As always PTS notes are constantly changing throughout the testing process./spanbr style=font-weight: bold;brWe’ll see you on the PTS next week, there’s a lot to test so be sure to bring your game face…for now relax, read, enjoy, and most of all have fun!brbrbr

2 Vote

BattleForge Beta Review

Every so often a game comes along and does something that catches my eye.   This time it’s a RTS/Persistent Online Card Game called BattleForge.  I was almost completely unaware of the game’s existence until I was directed to the Beta signups by a friend (Bartlebe!) and shortly thereafter admitted into the testing program.  I want [...]

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  • 0 Vote

    Let Loose The Dogs Of Choo Choo!

    Yes, you know what I am talking about, it’s the train of people that just goes from BO to BO to Keep, worshiping at the shrine of the holy RP. Are people that lacking in imagination that they just go along with the path of least resistance? Their present concept of fun, is this monotonous trawl through the zones, accumulating [...]

    0 Vote

    More What If’s

    • Wednesday Feb 11,2009 06:56 PM
    • By Syp
    • In waaagh

    img class=”resize” style=”float: right;” src=”http://images1.wikia.nocookie.net/marveldatabase/images/thumb/7/7c/What_If_31.jpg/300px-What_If_31.jpg” alt=”" width=”158″ height=”245″ /What if…br /ulliThere was a steep death penalty in WAR (experience, renown or item loss) or permadeath?/liliLeveling was super-fast, but once a capital city was fully conquered, the server would “reset” everything, including sending all characters back to level 1 (but perhaps with the winning side hanging on to one item)?/liliAll dungeons were accessible from the capital city?/liliWoW players would queue for a battleground only to find themselves in a WAR scenario fighting Warhammer characters?/liliYou could choose to pay $5/month for 20 hours of Warhammer Online?/liliLeveling up renown ranks was super fast, but every time you’re killed in PvP, you lose one rank?/liliMythic had monthly contests to let players design and write a quest?/liliOrder had Slayers from day one?/liliPlayers’ gyrocopters could actually fly?/liliThere was only one scenario available every day for all tiers, and it rotated?/liliPlayers would have to repair damage done to warcamps or capital cities in order to restore functionality after an attack?/li/ul

    0 Vote

    Today’s “Awwwww…” Story – Thanks to Josh Drescher

    This week I decided to give Twitter a go. Josh Drescher is one of the Mythic employees that I have decided to follow on Twitter. About an hour ago he posted a link to a pretty neat story in one of his tweets. It’s about a girl named Melody, and her experience at Comic Con:
    I [...]

    1 Vote

    Choppa – Mechanic, Abilities and Mastery

    The Choppa (and Slayer) are described as savage fighters who reveal in chaos. They don’t truly have any real crowd control but rather a chance on attack to knock down or pulling enemies towards them, and their AoE doesn’t hit everyone, just random targets, and for more damage. Random high damage that is a healer’s [...]

    1 Vote

    I’m not afraid to die

    Last night I ran around solo in Reikland for a couple hours and had about as much fun as I had in Caledor a few nights before. I’d like to think I’ve been doing so well lately because of skill but I have a sneaky feeling it’s mostly due to how competitive Squig Herders are [...]

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    0 Vote

    Night of Murder Report Card

    • Wednesday Feb 11,2009 04:29 PM
    • By Syp
    • In waaagh

    img class=”resize” style=”float: right;” src=”http://media.collegepublisher.com/media/paper304/stills/1ik8219c.jpg” alt=”" width=”215″ height=”138″ /strongPROS:/strongbr /ulliGreat pre-event marketing and hype via the blogger “love letters” and their mysterious code/liliSending back a player’s head to themselves via mail was a stroke of brilliance/liliSeemed to hit the sweet spot with the influence curve — not insultingly easy (Heavy Metal) but not insultingly hard (Witching Night, Keg End)./liliThe “marks” shook RvR/PvP activity up in a fun way, making for more dynamic battles./liliYou could max out the influence bar by doing nothing but the repeatable “Marked for Death” quest./liliDecent rewards, especially the more visible trophies and the epic gem./li/ulstrongCONS:/strongbr /ullia href=”http://www.pwnsan.com/?p=4328″ class=”content” Pwnsan makes the case/a that the event was a huge step backwards and a disappointment./liliThe “marked mobs” item was obscure and difficult/painstaking to do – mob respawn rate in capital cities was abysmally low/liliLikewise the “kill 10 keep lords” item (not obscure, but pretty darn lengthy)/liliThe “mailing back heads” thing didn’t seem to happen enough/liliOther than the shrines, there really was no world location that this event centered around; the visible world didn’t change at all./liliPerhaps too short of an event (one week, more or less) for people hard pressed to get it all done./li/ulstrongGRADE: B/strongbr /ulliAn accessible event that had the right influence curve, yet lacked a big activity or feature to really sink your teeth (or dagger) into./liliFor comparison, I’d rate past live events as such: Witching Night (C+), Heavy Metal (A-), Keg End (B-)./li/ul

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